Fly Balls
A converted Synesthesia fly-through of repeating luminous spheres moving along a curved path, with procedural chromatic lighting, audio-reactive scale and speed, and pointer-controlled camera steering.
A converted Synesthesia fly-through of repeating luminous spheres moving along a curved path, with procedural chromatic lighting, audio-reactive scale and speed, and pointer-controlled camera steering.
A wild audio-reactive storm of brightly colored particles, neon comets, orbiting sparks, chromatic shockwaves, and mouse-controlled gravity.
A converted Synesthesia fly-through scene of repeating luminous comet heads and trailing shafts, adapted for BLOKS Studio, Player, and LAVA with procedural color, audio reactivity, and pointer-controlled camera steering.
A psychedelic field of glowing celestial bodies orbiting through curved space with audio-reactive gravity, luminous trails, lensing, and mouse-controlled attraction.
Procedural liquid shader generated with BLOKS Shader Builder using particles, zoom motion and a rainbow palette.